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Prototyping by storyboard


 

In this prototyping process, we created a storyboard and explained to the participants, who had played LARP before. According to their feedback, the character immersiveness, game logic, attractiveness, reflective facilitation and association to reality are inadequate.


They suggested that in order to raise the immersiveness hence reflective level, rather than conveying the message cognitively, arousing emotion might make the message more memorable.

Thus, we concluded that in terms of genre, we would switch from restoration (還原) to emotion (情感), whereas in terms of focus, we would focus on destigmatisation while using mental health system problems as background, hoping to echo with the daily life of an average person more easily.


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